The Flick action took the staff a "little getting used to" as they had to make it feel "fair" to the player until they realised that if flicking was combined with the music it would give the players a "good sense of timing". The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. Rhythm Heaven's development "wasn't easy" for the staff. You can help Rhythm Heaven Wiki by doing it. How important are these widget things, anyway? The following should be done: move this and other development/localization/regional differences trivia, as well as the pre-release logo ( link) to Rhythm Heaven/Unused
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